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CM-E

CM-E is the fifth and last core movement in the Saber Standard.

It is a quick movement that combines multiple partner attacks, and it works as either a 1-on-1 or a 2-on-1 scenario. Special moves act as milestones between switching partners.

Notation

CM-E is written in two tables — one for each half of the exchange.

First exchange

Player s1 s2 s3 s4 s5 s6 s7
Saberist A 9 4 8 5 11 3X Special
Saberist B 9P 4P 8P 5P 11P 3X

Second exchange

Player s1 s2 s3 s4 s5 s6 s7
Saberist A 2P 10P 3P 7P 1X Special
Saberist B or C 2 10 3 7 1X

Three things to read carefully:

  • The roles invert between tables. Saberist A attacks through the first exchange and defends through the second.
  • X is a lock. It appears in both rows at the same step, because a lock is something the two Saberists do together rather than one doing to the other.
  • The third row label is a choice. Saberist B or C is what makes CM-E a 2-on-1 movement: the second exchange may be answered by the same partner or by a new one stepping in.

Telegraph

Saber goes horizontally across the chest in a slow cut.

The telegraph is the silent signal that calls CM-E before an exchange begins. See LUMINA Games for how telegraphs are used in play.

Special moves and counters

CM-E introduces the special move: a step written into the notation as Special rather than as a target line.

Each exchange runs a short series of attacks, closes into a lock, and resolves with a special move. The special move is a milestone — it marks the seam where partners switch, and it is where a movement stops being a drill and starts being a performance.

Because the notation names the slot without prescribing its contents, CM-E is the first movement that leaves a decision to the Saberists performing it. What fills a Special is chosen for the scene being built; what the notation guarantees is that both Saberists know a special move belongs there, and when.

The lock at 3X and 1X is what sets it up. A lock brings the exchange to a standstill and gives both Saberists a shared, stationary moment — the natural place to change partners or resolve.

Purpose

CM-E is designed to teach:

  • combining attacks from multiple partners in one movement
  • 1-on-1 and 2-on-1 scenarios from the same notation
  • locks, noted X
  • the Special slot and where it belongs in a sequence
  • switching partners at a written milestone
  • inverting attacker and defender between exchanges

Training method

Phase 1: Static walkthrough

Run each exchange separately, and run it 1-on-1 before attempting 2-on-1.

Take the attacks one at a time, then set the lock deliberately. After each step, confirm:

  • both Saberists know who is attacking in this exchange
  • the lock is entered with control, not collided into
  • distance is safe
  • the movement can be repeated

Decide what the special move will be before running the sequence. Do not improvise it during practice.

Phase 2: Slow continuous flow

Perform both exchanges without stopping, still 1-on-1.

The seam is the lock into the special move. Practice steps 5 through 7 of the first exchange on their own until the transition out of the lock is smooth.

If either Saberist loses the sequence, stop and restart from Step 1.

Phase 3: Add the second opponent

Only once the 1-on-1 version is clean, bring in Saberist C for the second exchange.

The incoming Saberist must know the whole sequence, not just their own entry. Walk the switch statically before running it.

Teaching note

CM-E should be taught as a language drill, not as a fight.

Two hazards belong to this movement specifically. A lock puts two Saberists at close quarters with blades engaged, so it is entered slowly and by agreement. And a 2-on-1 exchange means someone is moving into the space while an exchange is already live — that entry is choreographed, never spontaneous.

CM-E completes the Core Library. When it is clean, both Saberists have the shared vocabulary that every later movement builds on, and the Extended Library is open.