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Attacks

An attack is a choreographed movement toward a numbered target line.

In SaberCraft Notation, a plain target number means that the Saberist is performing an attack toward that line.

Important

An attack in the SaberCraft Standard is not permission to strike your partner. It is a controlled movement in a shared choreography.

Basic attack notation

A plain number is an attack.

Symbol Meaning
1 Attack target 1
11 Attack target 11
3 Attack target 3
9 Attack target 9
5 Attack target 5
7 Attack target 7

The number tells the reader which target line the movement is directed toward.

For the full twelve-line attack reference, use the Notation Legend.

Attack versus target

The target is the line.

The attack is the action moving toward that line.

Concept Meaning
Target The numbered line being used
Attack The choreographed movement toward that line

Example:

3 means the Saberist attacks target line 3.

Attack and parry relationship

Most beginner attacks have a matching parry.

Attack Matching parry
1 1P
11 11P
3 3P
9 9P
5 5P
7 7P

The attack gives the line. The parry receives or answers that line.

Attacks in a two-Saberist table

In a SaberCraft Standard table, the attack appears in the step column for the Saberist performing it.

Player Step 1 Step 2 Step 3
Saberist A 1 11 3
Saberist B 1P 11P 3P

Read this vertically:

  • Step 1: Saberist A attacks 1; Saberist B parries 1P.
  • Step 2: Saberist A attacks 11; Saberist B parries 11P.
  • Step 3: Saberist A attacks 3; Saberist B parries 3P.

Control standard

A SaberCraft Standard attack should be:

  • intentional
  • readable
  • repeatable
  • controlled
  • safe for the partner

The attack should move toward the target line and stop before contact unless a specific, safe, pre-agreed theatrical contact rule is being used.

For beginner documentation, assume no contact.

Common beginner mistakes

Mistake Correction
Swinging too hard Slow down and make the line readable
Aiming at the body Aim toward the choreographed line, not the person
Changing the line mid-swing Follow the written target
Moving before the partner is ready Reset and confirm both Saberists understand the step
Treating notation like sparring Keep it choreographed and repeatable

Attacks in CM-A

CM-A uses six beginner attacks: 1, 11, 3, 9, 5, and 7.

For the full six-step CM-A table, use the CM-A reference page.

Together, these teach a basic tour of the beginner target lines.

Teaching note

When teaching attacks, do not start with speed. Start with shape.

A good beginner attack should answer three questions clearly:

  1. What target line is being used?
  2. Can the partner read it?
  3. Can both Saberists repeat it safely?

If the answer is no, the attack is not ready to speed up.

Attack diagrams

Attack 1
Attack 1
Attack 11
Attack 11
Attack 3
Attack 3
Attack 9
Attack 9
Attack 5
Attack 5
Attack 7
Attack 7